Virtual Reality in Education

Supplementary Materials

Visualization Technologies

Why VR in Education?

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Technology enhanced learning is most effective when it seamlessly integrates into the curriculum,
mitigates the passive lecture experience and the large number of students in a class, and also
provides a tool within which students can engage in meaningful experiences and gain knowledge.
Variety of multimedia information delivery tools have been developed and are currently in use to
enhance students’ learning outcomes.
These supplementary materials include:
  1. Podcasts
  2. Screencasts
  3. Educational software available for use on a personal computer and mobile devices, such as
    smartphones and tablets
The availability of multimedia technology, digital content and software empowers the modern-day
students as it provides opportunities to engage with learning materials more easily and effectively.
Students today feel comfortable with online education, doing research on the Internet, resorting to
instructional videos on YouTube, sharing content on social networks.
The consumer-grade release of new visualization technologies such as :
  1. Virtual reality (VR)
  2. Augmented reality (AR)
  3. Three-dimensional (3D) tablet displays
Why VR in Education?
  • Visualize and manipulate things that you cannot see in the real world
  • Take on different perspectives
  • Visualize 3D concepts
  • Interact in real time
  • Explore dangerous situations
  • Present realistic or abstract scenarios
  • Promote different learning styles and teaching methods
  • Encourage students to be active learners, because VR/AR promote decision-taking when
    interacting with virtual environments, permitting autonomous exploration, understanding
    complex concepts, creating new experiences, and learning by doing.
  • Boost interaction and collaboration among students

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